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Traditional illustration skills in multiple medias and excellent drawing skills, and matte painting experienceĮxperience with storytelling and concept development Minimum of 3 years in full-cycle AAA game developmentĬreate concepts and color studies from scratch Provide in-depth research, reference material, and develop conceptual ideasĬreate lighting schemes and color palettes that capture the tone of the worldĭevelop stylistic consistency for all experiences Maintain art, while providing a variety of ideas Translate high-level ideas into production-ready art packetsĮnhance existing concepts with detail views, paintovers, turnarounds, and material references Work with our art director, and character artists to create engaging characters and creatures in multiple stylesĬreate a diverse range of characters on specific elements such as outfits, hairstyles, and facial stylizationĭesign creatures, props, and visual effects conceptsĭesign original concepts that fit within the project style guide You will work with others to establish best practices and documentation around level look, layout and lighting You have a passion for gaming, and have the ability to create immersive, exciting work.īrainstorm, R&D, and help implement pipeline workflow As an ideal candidate you bring a solid artistic foundation in 2D and 3D art and a broad range of skills including gameplay, environments, characters, props and marketing materials. You’re part of a veteran cross-functional team, and learning from each other every day. You build from specifications and team objectives and iterate to eventual production-quality deliverables. Your target platform is The Sphere – a massive 16K 4D theater with beam-formed audio – and the mobile phones of our guests. Thank you!Īs a Concept Artist at MSG Entertainment Interactive you develop entertainment that’s equal parts video game, amusement park ride, and spectacle. Please send portfolios and/or reels along with your resume or IMBD. Knowledge and/or experience in SPFX is a HUGE plus, as we are still determining whether we can afford a separate team based on our budget. We are still seeking our set dresser and are open to teams and/or trusted collaborators.
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Prep: 2 days (*intended to be spread out over the month prior - think roughly 2 hours per day for 12 nonconsecutive days to cover meetings, scouts, and pre-shoot design work)
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This would be ideal for a current Art PA / Art Department Coordinator with aspirations in production design who would be OK with the lower rate in exchange for the credit and experience. This is a horror-comedy in the vein of EVIL DEAD and TUCKER & DALE VS EVIL, so experience or interest in the horror genre is preferred! Seeking a non-union Production Designer for an micro indie feature film shooting in Los Angeles in October 2022.
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